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Duck Detective - The Secret Salami

During my time at happy Broccoli Games I worked as the sole 3D Artist for Duck Detective: The Secret Salami. All 3D assets (excluding some wall modules and floor tiles) have been created by me, based on concept art provided.
A majority of UVs are just atlas mapped and shading is largely handles via texturing. Most objects in a level share a single texture because of that.
Screenshots were taken of unlit levels without post-processing and wireframe views are from inside Blender.
The whole game was made in about 12 months.