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SugarTanks UI

These are all UI screens that are in the SugarTanks series. I designed the menus and elements in mockups and produced the sprites, then the programmer set up a rough menu skeleton with logic and placeholders that I could edit and exchange the sprites in.

All sprites, including .svg portraits of all playable tanks

All sprites, including .svg portraits of all playable tanks

Main Menu

Main Menu

New Game, Continue (existing save) is locked until a new game is started

New Game, Continue (existing save) is locked until a new game is started

Options

Options

Graphics

Graphics

Audio

Audio

Loading screen with rotating candy sprite

Loading screen with rotating candy sprite

Shop, Upgrade tanks, buy new tanks. Price buttons turn green when the balance is high enough.

Shop, Upgrade tanks, buy new tanks. Price buttons turn green when the balance is high enough.

In-game screenshot of SugarTanks Dungeon

In-game screenshot of SugarTanks Dungeon

HUB world. Platforms light up bright when that level gets unlocked. "Play!" button shows up when player is sat on top of unlocked levels.

HUB world. Platforms light up bright when that level gets unlocked. "Play!" button shows up when player is sat on top of unlocked levels.

Locked levels are greyed out. Each color-coded area is fenced off via gates that can only be opened by beating the boss levels (platforms marked with horns)

Locked levels are greyed out. Each color-coded area is fenced off via gates that can only be opened by beating the boss levels (platforms marked with horns)

Credits

Credits